Showing posts with label EITMC. Show all posts
Showing posts with label EITMC. Show all posts

BR: 8750 point escalaion game 4

__________PROLOGUE__________

The smell was palpable. The stench of burning flesh assaulted his nostrals. Inquisitor Lord Haeron never liked the smell as it usually meant failure of the faithful. He had investigated his fair share of battle grounds in his day, but never anything like this.

Bodies upon bodies stacked as tall as a two story building in the eye of a crater nearly half a mile long. From what he could make out it seemed several forces had fought over that location to the death. Looking through his auspex scanner he could make out symbols and markings of at least seven different forces. among the crystalized remains were hints of imperial and astrates forces as well as those of various xeno and chaos factions.

There was no possible way to inspect the bodies in the central mass without risking contamination. He had sent scouting vhicles to traverse the ravine, but all attempts to get close to the carnage failed. Once the victims got close enough their heads exploding in a violent cloud of red mist. The flesh and blood of the fallen scouts crystalized instantly and fell slowly into the deep chasm below. Whatever was out there would not be recovered by conventional means. The hair on his arms rose as he could feel the slight surge of arcane energies spewing from the warp.

He clicked on his comm link underneath his collar.

"This is Haeron to Emperor's Light, do you read?"
"Yes Lord Inquisitor, we are standing by"
"We return shortly. Stand by to execute Exterminatus. ETA 10 minutes."
He did not wait for a reply before cutting the comm link. Next to him, the Grey Knight Sargent Kevalis, looking in his direction. The Space Marine understood all too well what had transpired here. He nodded in silent agreement.
"This planet is lost to the taint of Chaos" the inquisitor said "We shall send the faithful to be at the Emperor's side. This incident must never be spoken of."
"Indeed, my Lord" The Grey Knight replied.

__________Last Man Standing__________

8750 points
1275 each
7 armies
To the Death

Game 4 of our Escalation Campaign had a unique twist. We decided to play a seven way death-match. We added in our friend's Raven Guard since this isn't a point based game.

Rules:
Each player's turn rolled a D6 to determine which opponent they could attack. Clockwise 1 being his left and 6 being his right. He can then only shoot and assault that enemy. Any Assaults in progress involving his units are played as normal.

At the end of each turn the board drops off 5 inches from the deployment zone. Anything touching this is removed from the board. Units locked in melee continue normally despite the loss in numbers.

All of the HQs in the game are placed in the center. Their normal benefits apply, but they can neither attack or be attacked. Once a member of their army is in range of them (2 inches) they can be pulled out of the safe zone and into combat.

The entire army must remain in unit cohesion until the HQ is retrieved. Once that happens they act normally (as leadership has been restored).


A look at how the deployment was set up.


7 armies but only one would survive.


Here is half way through turn one. The IG took down a Raven Guard Rhino as the other forces moved towards their leaders.


The Blood Angels make their move. Roll a 6 they get the Nurgle Daemons as their target They manage to drop a Daemon prince and some Plague Bearers, but not before the Daemons take a few kills with them.

The Tally of Pestilence moves to 5, allowing Bearers to wound on a 3+


The beginning of turn two (about 1 1/2 hours later) lol. The Orks took out the Necron Destroyers. Things star getting cramped as more forces move towards the middle.

The Imperial Guard roll Daemons (WTF!) and drop some ordinance in their direction. Nurgle giggles as his followers avoid taking damage.


The Black Legion get the IG as their target. The evil commanders enter the battlefield and
do some damage destroying a Valkyrie, Heavy Weapons team, and some of the commander's retinue.


Now the Raven Guard react. Guess what, they roll a 1 and get Daemons (WTF!!) The Vindicator opens up on the Nurgling causing 4 wounds to the little bastards. In a bold move worthy of their legacy, Shrike leads the charge into assault.

The SternGuard lose two to a squad of plague bearers. Meanwhile Shrike assaults a near death Daemon Prince with his honor guard, but the deamon refuses to fall.

The Tally of Pestilence increases granting all followers of Nurgle Noxious Touch (wound on 2+)


Things get grim as many of the Guardsmen fall to the abyss. The IG get the Necron as their target and open up on the warriors.


Abaddon and his followers get to attack the Raven Guard. He manages to kill most of the marines and disable the main cannon of the Vindicator.


Moving forward a little bit, the Daemons retaliate against the remaining Raven Guard and add to the Tally once again. Amazingly, with one wound since round one, the Daemon prince finishes Shrike and his honor guard.

With nearly 20 deaths to the tally, all the nurgle forces with Feel No Pain roll a +3 making them harder to kill.

As the battle continued on the forces slowly started to diminsh until all that was left were the strongest of each army.

The Raven Guard were the first to fall as the Vindicator finally blew apart. Next came the Necron as Epidemus and his followers faorced the machines to faze out.

The Orks were down to the last Def Dread. The Daemon Prince with the single wound for most of the game finally fell as did the great Unclean one (I forgot he had 5 wounds but he was done I'm sure) leaving Epidemus and most of the Nurglings. The Def Dread charged the last of the nurgle forces. Unable to retaliate against the walking scrap heap Epidemus fell leaving the nurglings to fend for themselves.

Surviving most of the carnage Abaddon and his forces cleaned up what was left of the remaining forces and disappeared into the warp. No one survived to tell the tale of what transpired.


__________EPILOGUE__________

A long battle indeed. It started about 2pm and ended at 9pm, lol. Needless to say we were all done playing for the day, but it was a fun experience. Everyone survived to the very end which is always cool.

The randomness of who you attack and the table dropping made the battle a bit more random. The smaller armies had the advantage in later rounds as they could avoid more casualties from the natural disaster.

Daemon of the Game: would have to be the Daemon Prince that survived the entire game with 1 wound left. The three he took early on were from IG shooting. He managed to take out Shrike, his Honor Guard, a squad of thousand sons and (then some), and most of the remaining Necron warriors. This was mostly due to the Tally of Pestilence strengthening the nurgle forces.

There is one game left in the campaign. It's a 1v1 1500 point game. The last army to face will be the Necron. Commander Kyle surprised me before as I lost to him @ 750. I underestimated the strength of his Necron and it cost me a tie by 5 points! Now it's payback and with the Tally of Pestilence the Nurgle stand a much better chance at victory.

EITMC week I: Round 2

Escalation in the Man Cave round 2: 500 points 1-on-1

Here are the results of the second round of the Campaign. This time it's the forces of Nurgle vs. the Necron.
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Chaos Daemons of Nurgle:
8 Plague Bearers w/ Icon (team A)
7 Plague Bearers (team B)
9 Nurglings (team B)
1 Bight Drone (team A)

Special Rules: All but the BD have +5 inv. sv. and FnP. Blight Drone is a fast/skimmer and treats it's own destroyed - wrecked as destroyed - explosion.

The Necron:
1 Lord +Res Orb
10 Warriors
3 Destroyers

Special Rules: Necrons can resurrect on a 4+ the controlling player's next turn. Lord equipped with Scythe that can ignore invulnerable saves.
_____________________
Round 1 Necron: He won the initiative and decided to go first. The Warrior and retinue moved to the left flank and the dstroyers to the right.

Round 1 Nurgle: Again praying to the dice gods I was denyed the 3+ I needed and deployed team B instead. The Nurglings and Plague Bearers landed on target and ran to cover ending my turn.
_____________________
Round 2 Necron: The Destroyers moved 12" to the right flank to gain line of sight on the Plague Bearers and opened fire. The PB made their saves. The Warriors, wanting to remain out of assault range, fired 10 shots into the nurglings but were also denied any kills.

Round 2 Nurgle: Again needing 4+ to bring in reserves the gods granted my wish as Team A now came on the board. Again the Bight drone deviated the same direction barely missing the Nurglings in cover. The other Plague Bearers landed on target and ran to join their brethren.

The Blight Drone opened up first with Phlegm with a direct hit causing 4 Necrons to burt apart. The Reaper Cannons failed to penetrate.
_____________________
Round 3 Necron: Kyle rolled his We'll be back roll, but all the damaged Necron failed to stand. His Destroyers moved further to the right flank and opened up on the Bligh Drone, causing a shaken result and denying it the chance to shoot again next turn.

The Lord and his retinue moved further back into cover and fired again into the swarm of nurglings, but again we're denied any wounds thanks to a 3+ swarm cover save and 4+ FnP.

Round 3 Nurgle: With the Blight Drone unable to attack he retreated to the farthest back left corner. He faced towards the right side of the table to deny any side hits. With any luck the destroyers would flank the left side instead which would bring them into assault range of the two PB squads hiding behind the middle pillar.

The Nurglings and Plague Bearers made their move and ran towards the Lord and his retinue. Still out of assault range they managed to keep themselves partially behind cover to soak up some more potential damage.
_____________________
Round 4 Necron: The Warriors remained where they were and opened up on the Nurglings. This time they were rewarded with 4 unsaved wounds scoring a kill for the Necron and the first of the game.

The Destroyers moved to flank the Blight drone and managed to score one penetrating shot, destroying the drone with a roll of 5. Out of assault range he ended his turn.

Round 4 Nurgle: The Nurglings managed to close the gap and got into assault with the Lord and his warriors. The Plague Bearers, on the other hand, rolled poorly on their slow-and-purposeful roll and we're slightly out of range of assaulting the destroyers.

The Lord went first and with four attacks causing 3 wounds to the Nurglings. Another squad of Nurglings went down. During their counter attack they caused 1 wound to the lord and one more death to the warriors.
_____________________
Round 5 Necron: Realizing his Destroyers were about to be assaulted he moved them as far away as possible and opened up on the plague bearers, but again was denied any wounds.

The assault continued as the lord managed to score another 2 wounds and the Nurglings, with their poor WS, finding it difficult to land anything at all.

Round 5 Nurgle: This time all the Plague Bearers were in range and joined the assault. Again the lord attacked with his scythe, this time to the plague bearers causing one more kill point. The warriors and nurgle forces exchanged blows leaving 3 necron dead and another plague bearer the same.
_____________________
a 4 is rolled and it continues to turn 6

Round 6 Necron:
With nothing to target his destroyers join the fray as all models are now tied ino the same assault.

At this point it's the same result throughout. The Necron Lord causes another death as do the plague bearers, but this time all previously killed warriors get back up, denying any kill points from the previous round.

Round 6 Nurgle: Now with the Destroyers in assault everyone focuses their attacks on them, as they are worth more in kill points than the warriors. Two Destroyers are taken down as the Nurglings take another wound.
_____________________
a 6 is rolled and it continues to turn 7

Round 7 Necron: The final turn of the game. One of the two Destroyers gets back up, leaving two still alive and most of the warriors intact. Attacks are exchanged again as the lord kills another plague bearer. The forces of Nurgle strike back killing a warrior and the remaining destroyers.

Round 7 Nurgle: With the Destroyers out all attacks are focused on the warriors. Although the Lord is worth more points, he has managed to shake off all but one wound the entire game. Killing warriors would up the kp tally a little, making it a close game.
_____________________

The game ends with the Necron scoring 205 points and Nurgle with 150. Denied the kill points of the warriors (since they were just over 50% strength) put the Necron over the top. The Nurgle lost by 5 points lol

Summary: This was a pretty close game. The changing factor was that the Lord was carrying a scythe that ignored invulnerable saves. This denied the Nurgle forces unsaved wounds. Every round the Lord was putting up about 1 kill, but it was enough to edge them to victory.

This was a fun experiment running mostly nurgle troops. They managed to soak up a lot of damage, though due to the low ws and str. made it hard for them to kill anything without support. They are great at tar pitting strong enemies until your stronger units can join in to the fray.

EITMC week I: 500pts 1v1

Escalation in the Man Cave round 1: 500 points 1-on-1

Here are the results of the first round of the Campaign.
_____________________
Chaos Daemons of Nurgle:
8 Plague Bearers w/ Icon (team A)
7 Plague Bearers (team B)
9 Nurglings (team B)
1 Bight Drone (team A)

Special Rules: All but the BD have +5 inv. sv. and FnP. Blight Drone is a fast/skimmer and treats it's own destroyed - wrecked as destroyed - explosion.

Orkz:
3 Killa Kanz
3 Killa Kanz
10 Boyz squad +Boss Pole
1 Big Mek +Kustom Force Field

Special Rules: Kanz are walkers with AV 11F/11S/10R and the Big Mek's shield gives any units within 6" a 4+ cover save.
_____________________
My plan was to tie up his boyz to get enough kills to force a draw. The Blight Drone was there to try and pick off some Killa Kanz.

Round 1 Orkz: I won initiative so I decided to go 2nd. The Orks proceeded to move towards the middle of the board. With nothing to shoot they decided to run then ended their turn.

Round 1 Nurgle: Praying for a 3+ to bring in team A, the dice gods favored me with a 5. Placing the Blight drone safely in the back center of the field was a good decision as he deviated 11" to the left side. He shot his Phlegm large Blast but it deviated completely off target. With his twin linked Reaper Auto Cannon he scored two hits, but failed to penetrate any armor. The 8 Plague Bearers squad fared better with no deviation. The PB squad ran to the back left side to try and find cover.
_____________________
Round 2 Orkz: The Orkz moved forward and began shooting. The 3 on the right opened up and scored 15 hits from 6 small blast templates on the Plague Bearers. All but one managed to make his save resulting in 1 KP for the Orkz. The other 3 Kanz focused on the Blight drone and ended up destroying the Maw-cannon taking out the Large Blast Weapon. Still out of range the remaining Orkz ran and ended the turn.

Round 2 Nurgle: Needing a 4+ to bring in reserves, the dice gods agreed granting both remaining squads the 4s they needed. The Plague Bearers and Nurglings in reserve were placed safely withing 6" of the Icon. The two squads that came in couldn't do anything more so they sat and waited as the team A moved forward 6" towards the Boyz squad. The Blight drone moved laterally to the far corner behind the other troops and shot his Reaper Cannons at the other 3 Killa Kanz, but again failed to do any damage.

With shooting complete the 8 Plague Bearers ran into assault against the only Boyz squad denying them the furious charge. One Plague Bearer fell from combat as two boyz died in the melee. Rolling for fearless they made their saves and round two ended
_____________________
Round 3 Orkz: The Kanz began to move away from the remaining nurgling forces, but then decided against it and pushed forward another 6". They unloaded 6 small blast againt the Nurglings resulting in two wounds.Being a swarm the wounds doubled making the total, killing off 1 swarmling and giving another a wound. The other 3 Kanz shot into the Plague Bearers, but thanks to their 5+ inv and FnP they avoided taking any wounds.

Assault: 3 Kanz assaulted the 9 nurglings, while the other 3 Kanz assaulted the other 7 Plague Bearers. Since the nurgle units have such low strength, none were able to penetrate a walker's front armor, so they did not attack. Due to the Kanz having Dreadnaught CCW they denied any forces a FnP save. The asaults ended with another nurgling and plague bearer failing their 5+ inv saves.

Meanwhile the Boyz and PB continued assault. Both sides trading attacks at the same time. This time the Plague Bearers took 3 Boyz down while losing 1 themselves. The Orkz rallied and avoided a sweeping advance.

Round 3 Nurgle: Unable to do anything the nurglings and PB of team B took additional wounds. The Blight Drone with nothing to shoot at moved to the other half of the board in attempt to set up some shots, knowing the nurgle forces tied up wouldn't last long.

Failing their saves the 8 plague bearers are wiped out and the Orkz move towards the Blight Drone for an assault.
_____________________
Round 4 Orkz: Unable to return attacks and denied FnP, the Nurglings and PB of team B continued to take losses. At this point the best they could hope for was tie up the Kanz long enough to force a draw.

The Boyz move into assault to the Blight drone. The Nob scores a penetrating hit with his klaw and destroys the drone. They consolidate towards the remaining assaults.

Round 4 Nurgle: The remaining Plague Bearers are wiped out and the 3 Kanz move towards the last squad of nurglings.

The Boyz dropped a few more plague bearers making the kill count 5 of 8 now. The Plague Bearers answered with another kill, and managed to make their fearless rolls to avoid any more casualties.
_____________________
Round 5 Orkz: All remaining Ork forces converge on the remaining Nurglings. The additional wounds done are by the power weapons. More casualties and wounds are added.

Round 5 Nurglings: The Nurglings attack the boyz but fail to do any damage as they continue to take losses.
_____________________
a 4 is rolled and it continues 1 more round

Round 6: The Orkz manage to kill the last of the Nurglings
_____________________
Result: Nurgle loss

Summary: I knew ahead of time that the Orkz were using the Kanz and hoped not to play them, but fate can be a bitch sometimes. The best chance I had was to force a draw by killing the Boyz and Big Mek and maybe a Kan or two.

Although I was lucky with deployment, the combination of low weapon skills, lack of strength, and some bad rolls almost guaranteed a loss. Still, I came into round one knowing this so it's all good.

EITMC update

Armies FAQ Pictures Rules Schedules

I added a side banner to help navigate through this section. Eventually I'll have a new site banner up, but I'm too lazy busy :)

Also, I'll start building up army pages for myself and friends participating in the EITMC. Any suggestions/comments are very appreciated