Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Chaos Sentinel Update

Here's a few updated pics of the Chaos Sentinel. The spikes from the base were transplanted to the Sentinel since having the same material in two different places might look confusing. The base will have a toxic wastelands theme, littered with rubble and sealed in a coat of resin. The idea is to make it look like the Sentinels are treading and dredging through rough terrain to flank their enemies.

 Small gauge wire was added around the spikes and corpse.

 
The next step is to define the spikes some more (so they don't look so much like sprue chunks) and maybe some more brackets on the wire for added detail, but for the most part the chassis is complete. I don't want to bog it down with too much chaos-y stuff (I'm resisting the urge at least).


Time to break out the dremel and make this guy look a little meaner!



Thanks for reading :)





Modding a ML

After recently purchasing a Valkyrie, the seller threw in an unassembled Sentinel free of charge. Score! Both models came new-on-sprue, with instructions, at less than helf retail price. If I wasn't a terrible dancer I would dance right now. Ahem, it was very cool of him to do that.



For starters the  armaments needed a little beefing up. I had the idea of running cables through the eye sockets of the skull emblem.

 A couple of guitar strings will do the trick

The normal mounting position is the hole below the cockpit, but I really wanted to try something different. I thought it would look cool with the weapon following the pilot's  line of sight.

 Pin in place and ready to glue. I also cut and refit the feet around the terrain chunks.

I was slightly concerned with the tension the strings/cables added on the weapon, but it held firm and adds a nice touch of detail.

To keep the cables tight a staple was added on the Missile Launcher. It was slightly tricky to keep in place, but that's probably because it was a last second addition.

A few more details were added like spikes and an impaled torso. I opted for the open canopy so the pilot would be more visible. The spikes are from old sprues I had lying around.

I'm satisfied with the results so far. All that's missing are more chaos-y bits (you can never have enough spikes). I haven't decided if (or how) claws will be added to the feet. They look cool on the drawing board, but I don't want the model looking too eclectic with pieces just strewn about.



More pics will be up later this week. Cya then!




Traitor IG

Work continues on the Renegade IG army.

I was a bit reserved on creating this army, mostly due to the fact that GW keeps raising prices so often. Thanks to eBay, however, and some *cough* bartering with my FLGS, I was able to obtain a few good deals and get the army started.



The model is from the Colonel Schaeffer's Last Chancers set (the Hero). He is a cool model, but needed some modifications to make him a bit more ...chaos-y. Both arms were removed and replaced with a power fist and a CSM plasma gun. I don't know why I added the plasma gun. It was the only gun that looked cool so I'm going to make it work. The head was also upgraded to a cool gas mask with officer's hat (I can't remember where it's from though). Plasticard was used to make the claws, though I don't see them lasting very long without a lot of modification.

I have a lot more plastic and pewter staring back at me demanding more attention. Who am I to deny the Chaos Gods?  :P

More pics to come including the Penal Legion Mutants. Cya then!