Showing posts with label battle report. Show all posts
Showing posts with label battle report. Show all posts

EITMC week I: Round 2

Escalation in the Man Cave round 2: 500 points 1-on-1

Here are the results of the second round of the Campaign. This time it's the forces of Nurgle vs. the Necron.
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Chaos Daemons of Nurgle:
8 Plague Bearers w/ Icon (team A)
7 Plague Bearers (team B)
9 Nurglings (team B)
1 Bight Drone (team A)

Special Rules: All but the BD have +5 inv. sv. and FnP. Blight Drone is a fast/skimmer and treats it's own destroyed - wrecked as destroyed - explosion.

The Necron:
1 Lord +Res Orb
10 Warriors
3 Destroyers

Special Rules: Necrons can resurrect on a 4+ the controlling player's next turn. Lord equipped with Scythe that can ignore invulnerable saves.
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Round 1 Necron: He won the initiative and decided to go first. The Warrior and retinue moved to the left flank and the dstroyers to the right.

Round 1 Nurgle: Again praying to the dice gods I was denyed the 3+ I needed and deployed team B instead. The Nurglings and Plague Bearers landed on target and ran to cover ending my turn.
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Round 2 Necron: The Destroyers moved 12" to the right flank to gain line of sight on the Plague Bearers and opened fire. The PB made their saves. The Warriors, wanting to remain out of assault range, fired 10 shots into the nurglings but were also denied any kills.

Round 2 Nurgle: Again needing 4+ to bring in reserves the gods granted my wish as Team A now came on the board. Again the Bight drone deviated the same direction barely missing the Nurglings in cover. The other Plague Bearers landed on target and ran to join their brethren.

The Blight Drone opened up first with Phlegm with a direct hit causing 4 Necrons to burt apart. The Reaper Cannons failed to penetrate.
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Round 3 Necron: Kyle rolled his We'll be back roll, but all the damaged Necron failed to stand. His Destroyers moved further to the right flank and opened up on the Bligh Drone, causing a shaken result and denying it the chance to shoot again next turn.

The Lord and his retinue moved further back into cover and fired again into the swarm of nurglings, but again we're denied any wounds thanks to a 3+ swarm cover save and 4+ FnP.

Round 3 Nurgle: With the Blight Drone unable to attack he retreated to the farthest back left corner. He faced towards the right side of the table to deny any side hits. With any luck the destroyers would flank the left side instead which would bring them into assault range of the two PB squads hiding behind the middle pillar.

The Nurglings and Plague Bearers made their move and ran towards the Lord and his retinue. Still out of assault range they managed to keep themselves partially behind cover to soak up some more potential damage.
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Round 4 Necron: The Warriors remained where they were and opened up on the Nurglings. This time they were rewarded with 4 unsaved wounds scoring a kill for the Necron and the first of the game.

The Destroyers moved to flank the Blight drone and managed to score one penetrating shot, destroying the drone with a roll of 5. Out of assault range he ended his turn.

Round 4 Nurgle: The Nurglings managed to close the gap and got into assault with the Lord and his warriors. The Plague Bearers, on the other hand, rolled poorly on their slow-and-purposeful roll and we're slightly out of range of assaulting the destroyers.

The Lord went first and with four attacks causing 3 wounds to the Nurglings. Another squad of Nurglings went down. During their counter attack they caused 1 wound to the lord and one more death to the warriors.
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Round 5 Necron: Realizing his Destroyers were about to be assaulted he moved them as far away as possible and opened up on the plague bearers, but again was denied any wounds.

The assault continued as the lord managed to score another 2 wounds and the Nurglings, with their poor WS, finding it difficult to land anything at all.

Round 5 Nurgle: This time all the Plague Bearers were in range and joined the assault. Again the lord attacked with his scythe, this time to the plague bearers causing one more kill point. The warriors and nurgle forces exchanged blows leaving 3 necron dead and another plague bearer the same.
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a 4 is rolled and it continues to turn 6

Round 6 Necron:
With nothing to target his destroyers join the fray as all models are now tied ino the same assault.

At this point it's the same result throughout. The Necron Lord causes another death as do the plague bearers, but this time all previously killed warriors get back up, denying any kill points from the previous round.

Round 6 Nurgle: Now with the Destroyers in assault everyone focuses their attacks on them, as they are worth more in kill points than the warriors. Two Destroyers are taken down as the Nurglings take another wound.
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a 6 is rolled and it continues to turn 7

Round 7 Necron: The final turn of the game. One of the two Destroyers gets back up, leaving two still alive and most of the warriors intact. Attacks are exchanged again as the lord kills another plague bearer. The forces of Nurgle strike back killing a warrior and the remaining destroyers.

Round 7 Nurgle: With the Destroyers out all attacks are focused on the warriors. Although the Lord is worth more points, he has managed to shake off all but one wound the entire game. Killing warriors would up the kp tally a little, making it a close game.
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The game ends with the Necron scoring 205 points and Nurgle with 150. Denied the kill points of the warriors (since they were just over 50% strength) put the Necron over the top. The Nurgle lost by 5 points lol

Summary: This was a pretty close game. The changing factor was that the Lord was carrying a scythe that ignored invulnerable saves. This denied the Nurgle forces unsaved wounds. Every round the Lord was putting up about 1 kill, but it was enough to edge them to victory.

This was a fun experiment running mostly nurgle troops. They managed to soak up a lot of damage, though due to the low ws and str. made it hard for them to kill anything without support. They are great at tar pitting strong enemies until your stronger units can join in to the fray.

EITMC week I: 500pts 1v1

Escalation in the Man Cave round 1: 500 points 1-on-1

Here are the results of the first round of the Campaign.
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Chaos Daemons of Nurgle:
8 Plague Bearers w/ Icon (team A)
7 Plague Bearers (team B)
9 Nurglings (team B)
1 Bight Drone (team A)

Special Rules: All but the BD have +5 inv. sv. and FnP. Blight Drone is a fast/skimmer and treats it's own destroyed - wrecked as destroyed - explosion.

Orkz:
3 Killa Kanz
3 Killa Kanz
10 Boyz squad +Boss Pole
1 Big Mek +Kustom Force Field

Special Rules: Kanz are walkers with AV 11F/11S/10R and the Big Mek's shield gives any units within 6" a 4+ cover save.
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My plan was to tie up his boyz to get enough kills to force a draw. The Blight Drone was there to try and pick off some Killa Kanz.

Round 1 Orkz: I won initiative so I decided to go 2nd. The Orks proceeded to move towards the middle of the board. With nothing to shoot they decided to run then ended their turn.

Round 1 Nurgle: Praying for a 3+ to bring in team A, the dice gods favored me with a 5. Placing the Blight drone safely in the back center of the field was a good decision as he deviated 11" to the left side. He shot his Phlegm large Blast but it deviated completely off target. With his twin linked Reaper Auto Cannon he scored two hits, but failed to penetrate any armor. The 8 Plague Bearers squad fared better with no deviation. The PB squad ran to the back left side to try and find cover.
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Round 2 Orkz: The Orkz moved forward and began shooting. The 3 on the right opened up and scored 15 hits from 6 small blast templates on the Plague Bearers. All but one managed to make his save resulting in 1 KP for the Orkz. The other 3 Kanz focused on the Blight drone and ended up destroying the Maw-cannon taking out the Large Blast Weapon. Still out of range the remaining Orkz ran and ended the turn.

Round 2 Nurgle: Needing a 4+ to bring in reserves, the dice gods agreed granting both remaining squads the 4s they needed. The Plague Bearers and Nurglings in reserve were placed safely withing 6" of the Icon. The two squads that came in couldn't do anything more so they sat and waited as the team A moved forward 6" towards the Boyz squad. The Blight drone moved laterally to the far corner behind the other troops and shot his Reaper Cannons at the other 3 Killa Kanz, but again failed to do any damage.

With shooting complete the 8 Plague Bearers ran into assault against the only Boyz squad denying them the furious charge. One Plague Bearer fell from combat as two boyz died in the melee. Rolling for fearless they made their saves and round two ended
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Round 3 Orkz: The Kanz began to move away from the remaining nurgling forces, but then decided against it and pushed forward another 6". They unloaded 6 small blast againt the Nurglings resulting in two wounds.Being a swarm the wounds doubled making the total, killing off 1 swarmling and giving another a wound. The other 3 Kanz shot into the Plague Bearers, but thanks to their 5+ inv and FnP they avoided taking any wounds.

Assault: 3 Kanz assaulted the 9 nurglings, while the other 3 Kanz assaulted the other 7 Plague Bearers. Since the nurgle units have such low strength, none were able to penetrate a walker's front armor, so they did not attack. Due to the Kanz having Dreadnaught CCW they denied any forces a FnP save. The asaults ended with another nurgling and plague bearer failing their 5+ inv saves.

Meanwhile the Boyz and PB continued assault. Both sides trading attacks at the same time. This time the Plague Bearers took 3 Boyz down while losing 1 themselves. The Orkz rallied and avoided a sweeping advance.

Round 3 Nurgle: Unable to do anything the nurglings and PB of team B took additional wounds. The Blight Drone with nothing to shoot at moved to the other half of the board in attempt to set up some shots, knowing the nurgle forces tied up wouldn't last long.

Failing their saves the 8 plague bearers are wiped out and the Orkz move towards the Blight Drone for an assault.
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Round 4 Orkz: Unable to return attacks and denied FnP, the Nurglings and PB of team B continued to take losses. At this point the best they could hope for was tie up the Kanz long enough to force a draw.

The Boyz move into assault to the Blight drone. The Nob scores a penetrating hit with his klaw and destroys the drone. They consolidate towards the remaining assaults.

Round 4 Nurgle: The remaining Plague Bearers are wiped out and the 3 Kanz move towards the last squad of nurglings.

The Boyz dropped a few more plague bearers making the kill count 5 of 8 now. The Plague Bearers answered with another kill, and managed to make their fearless rolls to avoid any more casualties.
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Round 5 Orkz: All remaining Ork forces converge on the remaining Nurglings. The additional wounds done are by the power weapons. More casualties and wounds are added.

Round 5 Nurglings: The Nurglings attack the boyz but fail to do any damage as they continue to take losses.
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a 4 is rolled and it continues 1 more round

Round 6: The Orkz manage to kill the last of the Nurglings
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Result: Nurgle loss

Summary: I knew ahead of time that the Orkz were using the Kanz and hoped not to play them, but fate can be a bitch sometimes. The best chance I had was to force a draw by killing the Boyz and Big Mek and maybe a Kan or two.

Although I was lucky with deployment, the combination of low weapon skills, lack of strength, and some bad rolls almost guaranteed a loss. Still, I came into round one knowing this so it's all good.

Video: SM Battle report

I was surfing around and found this sweet video battle report. Check it out. The effects are fantastic!