Ah yes, who doesn't love Flamers of Tzeentch? Probably your opponent, lol.
For the points they can be quite devastating. They glance and wound on a 4+ (which really hurts MEQ armies). Thanks to the Deep Strike rule you can drop them in for a suicidal strike, or if you prefer hide them somewhere safe and rely on their jump ability and 4+ invulnerable save. They give the Daemons a much needed anti-tank punch.
You might ask "How many should I run, though?" The answer is simple; groups of three are very effective. The reason is flamers can't get any more than three templates off (Breathe of Chaos) on their first round of shooting. I suppose you could run more units, with one having Bolt of Tzeentch (30 points Range 24" Str 8 Ap1), though for the point cost I don't think it's worth it.
When Deep Striking you place the first unit (assuming they didn't mishap) then the second and third starting in a circle in the next row. That means the unit's bases are all touching one another. Adding a fourth model doesn't allow you to fire one of the templates without wounding your own units, which makes them less useful as a suicide unit. Granted, you can always run up to twelve, but if you want that many you may as well run a few squads of three instead. You'll get better results having more squads if you plan to drop them in as suicide units.
For the points they can be quite devastating. They glance and wound on a 4+ (which really hurts MEQ armies). Thanks to the Deep Strike rule you can drop them in for a suicidal strike, or if you prefer hide them somewhere safe and rely on their jump ability and 4+ invulnerable save. They give the Daemons a much needed anti-tank punch.
You might ask "How many should I run, though?" The answer is simple; groups of three are very effective. The reason is flamers can't get any more than three templates off (Breathe of Chaos) on their first round of shooting. I suppose you could run more units, with one having Bolt of Tzeentch (30 points Range 24" Str 8 Ap1), though for the point cost I don't think it's worth it.
When Deep Striking you place the first unit (assuming they didn't mishap) then the second and third starting in a circle in the next row. That means the unit's bases are all touching one another. Adding a fourth model doesn't allow you to fire one of the templates without wounding your own units, which makes them less useful as a suicide unit. Granted, you can always run up to twelve, but if you want that many you may as well run a few squads of three instead. You'll get better results having more squads if you plan to drop them in as suicide units.
A couple coats of Flat White and they're ready for base coating. after a little touch up (I like to add a few watered down skull white layers to help reinforce the base coat) I'll start by adding a few coats of blue ink.
Once the wash dries I paint the flame areas with Iyanden Darksun base coat. It works great if you want to start a solid coat for yellow areas or in this case painting a flame. My only complaint about GW base paints is that they are pretty thick, so much so it's almost like painting with glue lol. I heard this is because they have such a high pigment (oink, jk). Still, a little water is all you need to keep it nice and smooth.
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